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Posted
3 hours ago, Xabi said:

Should be fixed now, on the latest version.

Now when I type /purchase in a clothes shop nothing happens... Also, am I supposed to download "gtanetworkapi" from Nuget in the client-side solution? I'm doing it and it's the only way to get it to work, but a lot of compatibility warnings shows up in VS.

Posted (edited)
9 hours ago, OVER said:

Now when I type /purchase in a clothes shop nothing happens... Also, am I supposed to download "gtanetworkapi" from Nuget in the client-side solution? I'm doing it and it's the only way to get it to work, but a lot of compatibility warnings shows up in VS.

Now it's compiling with Bootstrapper.dll from the runtime folder, so it shouldn't need the Nuget anymore. Anyway, for client-side there's no Nuget.

 

Edit: Fixed the issue with the clothes shop.

Edited by Xabi
Posted (edited)
14 hours ago, Xabi said:

Now it's compiling with Bootstrapper.dll from the runtime folder, so it shouldn't need the Nuget anymore. Anyway, for client-side there's no Nuget.

 

Edit: Fixed the issue with the clothes shop.

Not it's working!

 

1. A little tip: when the players go to buy new clothes you should teleport them to fitting room, cause it's not possible to see the shoes and after some seconds the game enters in first person and it's not possible to see what ur selecting.

 

2. The available balance is not showing up on all screens of the ATM/bank.

 

unknown.png?width=825&height=444

3. /equipment ammunition is not working, showing up errors in console

Quote

[EXCEPTION AddLicensedWeapon] Duplicate entry '0' for key 'PRIMARY'
[EXCEPTION AddLicensedWeapon]    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at WiredPlayers.database.Database.AddLicensedWeapon(Int32 itemId, String buyer) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 2613
[EXCEPTION AddLicensedWeapon] Duplicate entry '0' for key 'PRIMARY'
[EXCEPTION AddLicensedWeapon]    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at WiredPlayers.database.Database.AddLicensedWeapon(Int32 itemId, String buyer) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 2613
WARNING: "GetPlayerWeapons" function is not implemented yet.
UNHANDLED EXCEPTION IN COMMAND equipment FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.factions.Police.EquipmentCommand(Client player, string action, string type) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\factions\Police.cs:line 557
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)
WARNING: "GetPlayerWeapons" function is not implemented yet.
UNHANDLED EXCEPTION IN COMMAND equipment FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.factions.Police.EquipmentCommand(Client player, string action, string type) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\factions\Police.cs:line 557
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)

4. Everytime I create a vehicle the character automatically enters it

5. Everytime I press "E" the character do a strange movement to stop an animation that I didn't activate. Tip: put the "E" stop anim function only when player's executing an anim.

6. /weather seems not working

7. When the jail time is over the player is not teleported out of prison

8. Even specifying a valid ID (my ID 0) on /character and /heal appears it's not a valid ID

9. Even next to a vehicle /check doesn't work

10. /remove only work for cones and shows up errors in console

Quote

UNHANDLED EXCEPTION IN COMMAND remove FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.factions.Police.RemoveClosestPoliceControlItem(Client player, int hash) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\factions\Police.cs:line 50
   at void WiredPlayers.factions.Police.RemoveCommand(Client player, string item) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\factions\Police.cs:line 824
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)

11. /seatbelt shows up errors in console

Quote

WARNING: "GetPlayerSeatbelt" function is not implemented yet.

12. /hood doesn't open

Quote

WARNING: "GetVehicleDoorState" function is not implemented yet.
WARNING: "SetVehicleDoorState" function is not implemented yet.

13. /trunk doesn't open/close

Quote

WARNING: "GetVehicleDoorState" function is not implemented yet.
WARNING: "SetVehicleDoorState" function is not implemented yet.

14. /fill doesn't work

Quote

UNHANDLED EXCEPTION IN COMMAND fill FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.vehicles.Vehicles.FillCommand(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\vehicles\Vehicles.cs:line 1035
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)

15. /store doesn't work

Quote

UNHANDLED EXCEPTION IN COMMAND store FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.globals.Globals.StoreCommand(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\globals\Globals.cs:line 1401
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)

16. /consume doesn't work

Quote

WARNING: "GetPlayerSeatbelt" function is not implemented yet.
UNHANDLED EXCEPTION IN COMMAND consume FOR RESOURCE WiredPlayers
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at void WiredPlayers.globals.Globals.ConsumeCommand(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\globals\Globals.cs:line 1434
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
   at bool GTANetworkInternals.CommandParser.Parse(Client sender, string cmdRaw, string ourcmd, string[] args)

17. /show (ID) insurence doesn't shows nothing

18. Car color is always black

Just reporting some bugs!

Edited by OVER
Posted (edited)

Another bug list:

1. The inventory only has 1 slots, so when I buy a phone and buy a camera after, the phone is deleted and the camera goes to slot 1.

2. When I get close to vehicles, the character automatically enters as passenger.

3. Phone system is bugged I think. I tried to call 112 (emergency) as a paramedic but I couldn't talk to it.

4. When the server ejects a player from a vehicle game starts to lagging

5. When I try to type /unpark in a parking, the vehicle spawns invisible

6. When I type /gun to give a gun to a player or even withdraw a gun or shoot server crashes

7. When I type trash route it assigns me to a route but the pickup points doesn't shows up on map.

8. Even if I cancel the route, I can't assign to other because it says I'm already in a job route.

9. I'm going to edit if I find more bugs.

Edited by OVER
Posted
Database.cs

connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=required;";

New:
connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=none;";

 

Posted
4 minutes ago, DweeQY said:

Database.cs

connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=required;";

New:
connectionString = "SERVER=" + host + "; DATABASE=" + db + "; UID=" + user + "; PASSWORD=" + pass + "; SSLMODE=none;";

 

Did you recompile it after you changed that?

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