L_Horizon_L Posted March 13, 2023 Posted March 13, 2023 On 10/16/2022 at 9:50 AM, Fenris said: Glad to see my photo at the end being used! 😃 Other SS's 🔥 asf tho.
Nervous Posted April 23, 2023 Author Posted April 23, 2023 Update 3.2 Additions Added a multi faction system Players can now join multiple factions You can only set one faction as currently active ingame, you may change it with /switchfaction or from the I menu A leader can remove a player from its faction using the ingame menus even if the player has not set that faction as active If you are in two or three factions that gives a weekly pay, you'll only be paid the highest weekly payment from these factions. [ADMINS] Staff members can use /getallplayerfactions This system is temporary until we fully revamp our entire codebase to support real multiple factions activity without having to switch Campfires! You can now make your own fire when you and the friends are out and about wanting to RP in the wilderness. You can now buy a "Fire-Starting Kit" at any general store for $100. Players will be unable to place a campfire near a property/vehicle to prevent abuse or inside the city. Cooking Update - players are now able to cook the animals they hunt, adding more immersion to hunting and giving an overall benefit to hunt rather then just getting a money value. Use /cook at a camp fire to cook! Illegal Fishing - added small changes to fishing including more illegal fish with a higher value if caught. If you fish an illegal fish, you'll be prompted an information about it and be asked to release it. You can keep it and sell it to an illegal fish buyer for 2x the price! Selling location of those is set far away from the standard locations. Brewing Changes - You'll now receive 35% more money when selling drinks that were made from the brewing job, stores will now also receive +50% more components, and you can now sell your crafted liquors outside the stores in case it is locked. Hospital spawning system for both The Bay Care Center and Sandy Shores Medical Center. If PHMC is on-duty however, players will be forced to goto PHMC rather then spawning at Paleto or Sandy. If members of PHMC are off-duty, it will spawn the player to the nearest range hospital. Sandy and Paleto spawns are now a thing for both new players and players returning to the game (meaning those that login, /changechar will not show the new spawn points). We are extremely excited about this specifically as it gives the County a larger presence rather then only spawning at a house, or the LS Airport if it's your first time creating a character. Thus, allowing the County to become more active straight off the bat. Following this; we have added a "basic car" dealership at each spawn point, the same one that is at LS Airport for new players. County Licensing Center & DMV. Players can now choose to get licenses in the County (specifically in Paleto). This allows for fresh new characters to not have to spawn in the City for one, and secondly, for those that mainly RP in the County, to not have to travel all the way down to Los Santos to obtain a simple license of choice. County Mechanic Shop - We have added a County Mechanic Job point for those wanting to RP as a mechanic. County Impound Lot! As many of you requested, a County Impound lot has been added in Paleto. We have decided to section off a plot of land behind the church for the Impound Lot. LEO's, LSGOV & Civilians Tow Operators will be able to use the Impound Lot for a various of reasons. We feel this helps players stay locally within the County rather then having to make that drastic drive all the way towards Davis just to simply impound/tow a vehicle. Newly implemented vehicles : The modding team has done their magic again, adding in a multitude of new vehicles to the server to give that fresh new look around the map! Added a synchronized NPC system to spawn NPCs ingame, only used for illegal fishing for now. Added /k9 alias for /canine command. Added BLANKS faction flag. This will allow faction members to use /blanks. Added /resetcorpses for players to locally reload corpses around the map in case they will glitch out. Added new speedbumps at ULSA Restored bollards around the Vespucci Canals Converted the Rockford Mall into a ymap, which will significantly improve the performance inside and eliminate falling through the floor Added CCTV camera objects in the train interior Changes Removed 'You appear to already be online' 2 minutes cooldown in the authentication system. Changed friends limit from 30 to 50. Changed door locks in the main dimension into a dynamic system. Clerk's message about turning off engine won't be directed to only one player (driver) but to the people in area too. It's low-ranged. Fixes Fixed drugs not properly giving health. Fixed some issues with the ALPR system. Fixed notifications sometimes not escaping strings properly. Few issues with position offsets in canine script should be fixed now. Fixed event notifications in CEF. Fixed kicking a faction member from /fmenu Tried to fix a bug where players are sometimes be seen floating behind their vehicles instead of inside the driver seat Fixed Occlusion bug at the intersection Brouge/Groove Street Potential fix to the users experiencing collision bugs at Rockford Mall
Nervous Posted October 9, 2023 Author Posted October 9, 2023 https://forum.gta.world/en/topic/110192-gtaw-34-development-blog-qol-update/
Nervous Posted October 26, 2023 Author Posted October 26, 2023 https://forum.gta.world/en/topic/95-game-changelog/page/67/#comment-1210035
Nervous Posted December 27, 2023 Author Posted December 27, 2023 Feature Showcase: CCTV INFORMATION The CCTV script answers the question of who would be in view or who wouldn't be in view of 'IC' cameras, the CCTV system will be replacing any interior IC cameras to ensure fairness. CCTVs have blindspots and capture video only from different angles. There's 360 cameras that can be manned by the player that can move around while there are also CCTV cameras that are static. CCTVs will be slowly rolled out in 24/7 and comes with a cloud subscription, you'll be able to place them inside their properties, every player will have the ability to place down 2 CCTV while the system is being fully tested, as we want to see the technical storage impact these will have. Cameras will also require subscription (in-game money) that needs to be paid every 30 days, this can be renewed by the player 7 days before expiry. CCTVs are only placed in the exterior via admins on government properties or properties in which it'd make sense to have a CCTV camera on. Until all exterior cameras are placed and the system is fully deployed, there is no change for exterior CCTV ruling, you can continue roleplaying your existing cameras. Only interior cameras are now requiring a real CCTV from the script. The CCTV will also be running offline when nobody's watching and saving everything that happens in it's view. COMMANDS /cctv to access the CCTV UI. /givecctvaccess to grant access to a CCTV. /removecctvaccess to remove access from your CCTV. /paycctvsubscription to pay the subscription for your camera by ID. cctv.gta.world for access to the CCTV web interface. You can also press X in your property or business to manage the CCTV, and access the web interface through the CCTV UI. SCREENSHOTS https://i.imgur.com/p3B4yK6.jpeg https://i.imgur.com/qjuCNHj.png https://i.imgur.com/AXyfiqI.png https://i.imgur.com/Lqeaimk.png
Nervous Posted January 21, 2024 Author Posted January 21, 2024 GTAW 3.5: Changelog For the past two months the development team worked tirelessly to provide a major change in a lot of systems related to both civilians, illegal roleplayers and legal roleplayers. This update focuses on the illegal side more but also provides more tools for LEOs and News factions. We decided to motivate lore creation through the news script that will allow news factions to create a dynamic environment in the server that's constantly changing, and we hope that this will be a first step in bringing the lore to you directly instead of waiting for everyone to do it on forum alone. We're happy to finally release 3.5 to the public as a lot of effort have been put by developers, sub-team leaders and community managers. The update will be released approximately 23/JAN/2024 - follow our official Discord announcements so you won't miss anything! I : Drug System @Price @Gibbz https://i.imgur.com/8912r1z.png The new drug system completely changes the game for illegal land legal roleplayers, the new system is much lighter on the server while also being more customizable than any other system we have on the server. The system also revamps all other scripts that were connected to the old drug system such as; drug sniffing dogs, narco checks, recipes and most importantly, the drug lab (more on that below). All the old drugs will be migrated to the new system via either a command that we'd make or we might automatically change every drug without having the players run any commands, this is yet to be decided on. For Detectives, the drug system will grant them more tools to detect the source of said drugs, drug labs will be able to analyze the drugs in more details and every drug will leave a signature that can be compared to other drugs to see if it was produced from the same lab or not. We also didn't forget about the drugs that are supplied through the supplier status; these will notify the players so time isn't wasted investigating an item that was spawned in. However, if it's not, then players, through their investigative resources, can now investigate drug labs more efficiently and try to track down the source. For less serious drugs like weed, players will be able to also create edibles from them! Yes, you heard it right, you can make edibles. You can create edibles using /cookdrugs which will turn your weed into edibles, which hit a little harder than weed. Keep in mind this will notify players and have a lingering smell in the property you cook in! https://i.imgur.com/bMlTvrK.png And using the same script, you will also be able to cook cocaine into crack cocaine without admin intervention! You need butter to make edibles, and baking soda to make crack cocaine. The development team understands that there will never be a 1:1 comparison for real life and thus, we took creative liberty to balance the status effects allowed by the system and will continue monitoring it closely. The system will, like any other system we make with a massive impact, start in a 'trial' phase at which the developers will keep a close eye on how it's used and closely monitor for possible abuse. We urge anyone to report a bug/exploit they find to the developers as soon as possible if one arises. Look at the full detailed system by clicking here! https://i.imgur.com/zD7UIQD.png II : Drug Labs @Gibbz Built on top of the drug system, the new Drug Labs provide another game-changing feature. All of the old drug labs will now have to be re-created in a property with varying Lab qualities, the levels and who gets what is to be decided by Illegal Faction Management. Drug Labs provide a new user interface that's easy to understand as well as an information tab to ensure the lab is being used properly and help players if they're a bit lost. However, it's designed to be easily accessible and easy to understand. Just like the drug system, this is fully customizable and drug labs can provide different drugs, even create new ones if approved by Illegal Faction Management. We decided to get rid of the convoluted way the old system used to use, and instead, the Drug Labs just take a certain amount of money directly from you based on the cost of production for each drug, replacing the ingredients and making everything much more simpler and easy to track. When production starts on a drug, the lab takes approximately 24 hours to create 50 grams, this obviously will be longer or shorter based on how much you create, so use your time wisely, especially when the maximum amount of drugs you can produce at a time is two. To read about the new drug labs system in detail, click here! https://i.imgur.com/54fBgrx.png III : News Articles @Price @Gibbz In pursuing a more dynamic environment, and with our increased focus on news factions, we decided to create an in-game article panel. This panel will be accessible by every player in the server at the click of a button. The article system is made for news anchors or writers to deliver a message for the general public. You can add images in the article too, players can attach advertisements, push their own agenda or their agency's agenda, it's all there for the world to see, so be ware not to write something that can anger the masses or make them lose faith in your agency! This is completely dynamic, we expect factions to utilize it with care, only specific factions with the required flags are allowed access to the system. For the news writer, you can write the articles both from the in-game editor or the UCP editor, both of which update in real time and when you press publish, there's no going back. (The factions shown in this screenshot are just a test for the UI, only real newspapers faction will have access to the script for now and main legal factions will need to go through them to publish something there) Read the news here! https://i.imgur.com/2jqm40A.jpeg IV - Police Scanners @Price News factions can now listen in on police traffic. This is only limited to the BASE frequency of each faction, which is where dispatch speaks on. This feature is mainly made for news and only for them so they can listen in to radio transmissions and proceed to the scene of the incident before anyone else to cover it. This is also a part of our push to create a more dynamic world. The players associated with the news factions can read base frequency transmissions as long as they're close to the van or inside of it. The scanners are only showing the content of the transmitted messages (not names of the characters) and only when you're in a news van. /togglescanner when near a news vehicle to toggle listening on and off. V - Driveby recoil @Strobe An initial iteration of the driveby recoil script was added recently and has been drastically improved by Strobe for 3.5! The recoil is directly dependent of the vehicle's speed and way less buggy! Changes Improve phone object for animation: @Azelat Phone object now depends on phone model (main phone) Add new phones in store Add Structure admin mode for furniture: @Azelat Staff can set/unset this mode via /fur or on all furnitures with /setpastructure and /resetpastructure This mode prevents the editing/deletion of furniture for anyone other than staff, even the owner Admin Structure furnitures are displayed with [AS] prefix in /fur Add automatic /ame when player drive-by: @Azelat To prevent sync errors that result in players not necessarily seeing the attacker aiming. Update chopshop limit to 40 @Gibbz Slightly changed colors in the chopping system output message for better readability. @808Masterus Corpses are now unable to be looted by civilians if moved. @Price Additions Addressed chat commands such as /to are now automatically highlighted for the targeted player, to make them easier to spot. @zoephix Added the option to edit character description from the hub (O menu) @nickM On duty medics can now unlock property interior doors. @nickM Added PHMC to startstation @Gibbz /Toggle airsoft, toggling the airsoft kill messages @Ankii Added timestamp & vehicle model to output chopping message for better logging. @808Masterus Shooting now has a miss chance associated to it when inside of a vehicle, based on the speed of the vehicle. @Price Fixes Fix an issue with old item presets not working sometimes. @Gibbz Face (/face) animations are now always synced between players. @nickM Fixed a bug with blackjack table causing crashes. @nickM Fixed a bug with blackjack table bugging out when the player who had their turn left the table. @nickM Fixed an occasion of house, apartment and rental blip not appearing on the map. @nickM /speedlimiter off doesn't require the car to fill stop anymore @Ankii
Nervous Posted February 27, 2024 Author Posted February 27, 2024 3.6 is now out, check it out on https://forum.gta.world/en/topic/119750-development-blog-update-36-id-papers-gym-one-cards-banking-app-drugs-news-articles-improved-new-player-experience/
Nervous Posted March 8, 2024 Author Posted March 8, 2024 https://forum.gta.world/en/topic/120791-faction-recommendations-applications
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