Nervous Posted May 30, 2020 Author Posted May 30, 2020 Feature Showcase: Farming Overview Out in the sun-soaked countryside of Southern San Andreas is the opportunity for your character to make some money with a job that has existed for millennia. Welcome to the farming job! The farming job provides a great opportunity to introduce you to the server, but beware of the ground rules; please make sure to RP at all times, wear the proper gear for farming, don’t drive tractors into the city and consider if farming would suit your character and their development. Got all of that? Good! Let’s get started. How Does It Work? To begin, you will visit the yellow leaf icon marked on the map. Pressing Y at the marker will recruit you as a farmer. Once you have the farmer job, use /startfarm to begin. On your minimap, you will now see locations marked for you to plant and cultivate. You’ll begin by manually planting your seeds. Press Y over the marked locations to plant your seeds, but remember that you must be roleplaying your actions at all times! Once your seeds are planted, head over to the tractors, and hop in one! Using the tractor, you will fertilize and water your seeds. This is done by driving over the seeds and pausing for the progress to load. After your progress reaches 100%, your planted seeds will now transform into crops that you can harvest. To do this, return your tractor to its place, and press Y beside the new plants to collect them. Again, you should be roleplaying all of your actions! The grain will be added to your inventory. Once you are nearing the end of your harvest, a new marker will be placed on your map for you to sell your grain. You can use /stopfarm to sell the grain you have without completing the harvest or if you have any problems collecting the last crops. Press Y at the new marker to sell your grain to the food supplying warehouse. And there you have it! You’ve just sold your first harvest of grain.
Nervous Posted July 27, 2020 Author Posted July 27, 2020 Update 1.8.6 Additions Added /togidlecamera to remove the idle cam Improved FD gates / buildings Added new vehicles : Fixes /createdrink will now require a base alcohol, that is not beer or water Barbershop will now sets default values properly to current outfit Added a check on PAYG SMS sending to prevent going in negative money
Nervous Posted August 4, 2020 Author Posted August 4, 2020 Update 1.8.6b Additions Added new items to be used in the future commissary shop of the jail: Personal Care / Hygiene Comb ($100) 2-in-1 Shampoo ($100) Ibuprofen (10 pack) $350 Soap Bar $50 Toothbrush $50 Toothpaste $50 FOOD / DRINK Cola $100 Diet Cola $100 Candy Gummies $100 Hard Candies $100 Chips $100 Cookie $80 Instant coffee $100 Tea $85 Jerky $80 Ramen Noodle Cup $50 MISC. Notes / Stationary ($100) Ballpoint plastic pens ($100) MP3 Player ($900) Headphones ($100) Book ($250) $50 Stamp - $50 $100 Stamp - $100 Chess Board - $500 Shower Shoes - $250 APPLIANCE Battery Powered Radio ($1500) Single Cup Kettle - $1500 Lamp - $500 Electric Razors - $1000 Portable Television Set - $2500 Added a new unmarked caracara And its civilian version Fixes Fixed a bug where barbershops would reset your outfit to 0 Fixed a client error bug with dogs Improved models / lights of all cara vehicles, FDwater, granger
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