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Mondi_DE

Hat jemand schon das WiredPlayers GM auf deutschem Server zum leben erweckt?

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Hallo Liebe Gemeinschaft, 

also ich habe es schon mal ein Stück weiter geschafft.

Vielleicht auch wichtig zu wissen für die anderen User die genauso wie ich neu hier auf der Plattform sind, und das Tutorial abarbeiten:

  • wenn Ihr im Tutorial bei dem Punkt "7" seid sollte Ihr wissen das Ihr den Ganzen Ordner "WiredPlayers-RP"  im Visual Studio haben müsst.
  • und dann müsst Ihr im Visual Studio die Daten bearbeiten wie z.B. "meta.xml" / "database.cs".
  • danach könnt Ihr die Daten erstellen als DLL.

das ist nur als Tipp von mir, denn ich habe selbst mehrere Stunden damit verbracht um herauszufinden wie das geht, wenn man noch nicht viel mit Visual Studio gemacht hat.

 

Aber jetzt kommen meine Fragen an euch:

  • ich habe es jetzt soweit geschafft das er alle Daten einlesen kann wenn der Server startet, bis auf die Datenbank.
  • sehe nur Fehler das er sich mit der DB wohl nicht verbinden kann (siehe server_exceptions)
  • wenn ich das nur noch schaffen würde das er eine Verbindung zur DB herstellt sollte der Server laufen.

 

Server_Start_log

Started! Waiting for connections..
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 20.10.2018 17:43:27
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 53 remote event(s)
-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
   at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   --- End of inner exception stack trace ---
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
   at void MySql.Data.MySqlClient.NativeDriver.Open()
   at void MySql.Data.MySqlClient.Driver.Open()
   at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
   at void MySql.Data.MySqlClient.MySqlConnection.Open()
   at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
   at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
   at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

Started! Waiting for connections..

 

server_exceptions

==================[20.10.2018 17:43:30]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
   at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   --- End of inner exception stack trace ---
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
   at void MySql.Data.MySqlClient.NativeDriver.Open()
   at void MySql.Data.MySqlClient.Driver.Open()
   at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
   at void MySql.Data.MySqlClient.MySqlConnection.Open()
   at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
   at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
   at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================

 

Hat hier denn jemand eine Idee wie ich das noch fixen kann ? 

 

Liebe Grüße

 

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vor 13 Stunden schrieb Shooter:

Hallo Liebe Gemeinschaft, 

also ich habe es schon mal ein Stück weiter geschafft.

Vielleicht auch wichtig zu wissen für die anderen User die genauso wie ich neu hier auf der Plattform sind, und das Tutorial abarbeiten:

  • wenn Ihr im Tutorial bei dem Punkt "7" seid sollte Ihr wissen das Ihr den Ganzen Ordner "WiredPlayers-RP"  im Visual Studio haben müsst.
  • und dann müsst Ihr im Visual Studio die Daten bearbeiten wie z.B. "meta.xml" / "database.cs".
  • danach könnt Ihr die Daten erstellen als DLL.

das ist nur als Tipp von mir, denn ich habe selbst mehrere Stunden damit verbracht um herauszufinden wie das geht, wenn man noch nicht viel mit Visual Studio gemacht hat.

 

Aber jetzt kommen meine Fragen an euch:

  • ich habe es jetzt soweit geschafft das er alle Daten einlesen kann wenn der Server startet, bis auf die Datenbank.
  • sehe nur Fehler das er sich mit der DB wohl nicht verbinden kann (siehe server_exceptions)
  • wenn ich das nur noch schaffen würde das er eine Verbindung zur DB herstellt sollte der Server laufen.

 

Server_Start_log

Started! Waiting for connections..
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 20.10.2018 17:43:27
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 53 remote event(s)
-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
   at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   --- End of inner exception stack trace ---
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
   at void MySql.Data.MySqlClient.NativeDriver.Open()
   at void MySql.Data.MySqlClient.Driver.Open()
   at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
   at void MySql.Data.MySqlClient.MySqlConnection.Open()
   at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in CRAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
   at void WiredPlayers.business.Business.LoadDatabaseBusiness() in CRAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
   at void WiredPlayers.database.Database.OnResourceStart() in CRAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

Started! Waiting for connections..

 

server_exceptions

==================[20.10.2018 17:43:30]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Authentication to host '' for user '' using method 'mysql_native_password' failed with message: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO) ---> MySql.Data.MySqlClient.MySqlException: Access denied for user ''@'OWNEROR-RPHSORP' (using password: NO)
   at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   --- End of inner exception stack trace ---
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.AuthenticationFailed(Exception ex)
   at MySqlPacket MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.ReadPacket()
   at void MySql.Data.MySqlClient.Authentication.MySqlAuthenticationPlugin.Authenticate(bool reset)
   at void MySql.Data.MySqlClient.NativeDriver.Open()
   at void MySql.Data.MySqlClient.Driver.Open()
   at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
   at void MySql.Data.MySqlClient.MySqlConnection.Open()
   at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1218
   at void WiredPlayers.business.Business.LoadDatabaseBusiness() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19
   at void WiredPlayers.database.Database.OnResourceStart() in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================

 

Hat hier denn jemand eine Idee wie ich das noch fixen kann ?

 

Liebe Grüße

 

Du musst die DLL´s aus der Git downloaden Fehler hatte ich Anfangs auch. Lösung steht in Offizinellen Thema auch drin :)

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vor 2 Minuten schrieb Shooter:

Welche Dll hast Du denn benutzt aus Git ?

 

Ich hab die aus dem /bridge/runtime genommen mehr DLL´s hab ich in der Git ja nicht gefunden

 

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Das habe ich auch schon gemacht... aber leider ohne Resultat...

Dann hat hier jemand geschrieben man sollte die MySql.Data.Dll in die Database.cs eintragen... aber wo sollte man die eintragen ? ;)

Wäre einfach mal schön wenn der Server mal ohne Fehler stehen würde.

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vor 15 Minuten schrieb Shooter:

Das habe ich auch schon gemacht... aber leider ohne Resultat...

Dann hat hier jemand geschrieben man sollte die MySql.Data.Dll in die Database.cs eintragen... aber wo sollte man die eintragen ? ;)

Wäre einfach mal schön wenn der Server mal ohne Fehler stehen würde.

an der Database.cs hab ich nur den Host und co geändert, Local ohne password ging MySQL auch nicht somit hab ich dann den Windows MySQL installiert auf einen anderen Port, da der andere schon von unserem Webinterface belegt war 

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okay aber das geht bei mir nicht so einfach, da ich auf einem Root arbeite, wo mehrere Arma Server drauf liegen.

Aber ich würde nur gerne wissen wo sich dieser Fehler versteckt

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vor 4 Minuten schrieb Shooter:

okay aber das geht bei mir nicht so einfach, da ich auf einem Root arbeite, wo mehrere Arma Server drauf liegen.

Aber ich würde nur gerne wissen wo sich dieser Fehler versteckt

wie sieht denn deine Meta aus?

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