CVP Posted April 25, 2020 Posted April 25, 2020 Hi When I spawn or change the model of a vehicle from the clientside, in the console I get the following error. System.NullReferenceException: Object reference not set to an instance of an object. at void GTANetworkInternals.RemoteEventParser.Parse(Player sender, ulong eventNameHash, object[] args) The code works, the vehicle changes model and everything is fine, but the error appears for each model change, so I get the same error every time a user wants to buy a vehicle and choose the vehicle model. The spawn code is: auto.entity = mp.vehicles.new(mp.game.joaat(dataVehicles.Vehicles[0].Model), new mp.Vector3(-42.79771, -1095.676, 26.0117), { alpha: 255, color: [[0, 0, 0], [0, 0, 0]], locked: true, engine: false, dimension: dim }); auto.entity.setRotation(0, 0, 0, 2, true); And the change model code is: auto.entity.model = mp.game.joaat(auto.vehiclesList[value].Model); Any idea to fix the error? Thx
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