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Posted (edited)

LS Customs - Mod your vehicle!

You'll be able to add mods to your vehicle by typing `/carmod` near an LS Customs. Fixing your vehicle is of course also an option. You'll be able to change colors, wheels, bumpers and customize your car to your liking. Outside of the menu you'll be able to set RGB colors for your tyres, the neon light below your car or your car colors in general. You can purchase a mod by clicking enter in the menu, where it immediately takes money from your wallet. If you're out of money, the menu closes and you'll be teleported back to the LS Customs. See the video below for a demo.

Lastly, our Helper applications are open. You may send a PM to Ace with your motivation. 

Thanks and we hope to see you in-game soon!

 Development Team Underworld Roleplay

https://discord.gg/WjBzVpc

Edited by Machiavelli
Posted

Fisherman job
We have a lot more announcements coming soon before we launch, but for now we would like to announce the fisherman job. You can get the job at the pier and start fishing at one of the spots at the pier. Fish have a weight in kilograms and are divided into tiers. A high tier fish has a smaller chance of being caught, but they are more valuable when you sell them. You may sell your fish at the Foods & Goods Warehouse to get paid. The stock warehouses will be announced later when the trucker job has been finished. 

We'll see you in-game soon!

- Development Team Underworld Roleplay

Posted

Hi guys, we have another update for you! 

Ammunation
Want to legally own a weapon? You can now buy one at an ammunation. To be able to buy one you need a weapon license (to be obtained via an application at L.S.P.D). We have split weapon licenses into three categories: C, B and A. Your weapon license class indicates which weapon tiers you may buy. Those weapon tiers are:

Tier 1  Knives (License C)
Tier 2  Pistols | SMGs (License C)
Tier 3 Assault Rifles | Shotguns (License B)
Tier 4 Sniper rifles (License A)
Tier 5 Explosive weapons (not available in ammunation)

As with every business, it will be owned by government until we have a clearer view of what our economy is like. Only then we sell businesses to players.  See the video below for the ammunation buy menu. We'll also add more weapons to the menu soon.

- Development Team Underworld Roleplay

 

Posted

https://discord.gg/WjBzVpc

Today we would like to announce our final business update: Vehicle Dealerships. For each vehicle class you can find one dealership on the map. You can expect prices around 800.000 for supers, ~250.000 for sports and ~50.000 for regular vehicles. These prices will of course change as our community grows and our economy changes. Some vehicles will not be found in the dealerships. This either means that they are restricted (due to being unrealistic) or because they will be limited edition. Limited edition vehicles will be auctioned once the economy has settled a bit. 

Also special thanks to everyone who has helped with testing and development lately. We're almost there!

 - Development Team Underworld Roleplay
Screenshot_1.png 

  • 3 months later...
Posted

Hey everyone, new update:

Paytime
Each player who has played 30 minutes or more will receive a paytime at exactly xx:00. You will receive a standard income of $400 (if you played less than 48 hours you get 4x the standard income) and a job paycheck if you have a job. While you can have multiple jobs, you only get paid for one. Job levels range from 0 to 10 and will give you more hourly income. Furthermore, all your properties are taxed and bills (such as phone and rent) are taken from your bank account. You'll also get bank interests, which can be negative if you are in the red! For now, bank interests are set at 0.01% but we are still looking into adjusting this if necessary.

Due to the heavy load on the server at this time, we decided to split players, factions and production paytimes. This means for example that players receive their paytime at 12:00, for factions this is at 12:01 and all production (drugs/weapons) are updated at 12:02.

 

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Business robberies

For those that have chosen the criminal lifestyle, you can now rob businesses with at least 2 other crew members. Robberies take roughly 2.5 minutes, and each robber gets a bag with their cut once the robbery has been successful. Once you start the robbery, a blinking circle is shown on your radar which indicates the area you have to stay in. If you leave the area or you die, you will no longer be part of the robbery and thus not receive any money. If too many have left the area then the robbery fails, but know that LEO's are on their way. Once the robbery has been successful, a marker will be shown on the map where you can deliver your bag. Each robber will have to deliver it to the same spot (within 15 minutes!).

In the future, after Open Beta, we will make this system more realistic by adding interactions with the cashier, while also adding alarms and bank robberies. See the video below for a quick preview. Note that the required amount of people and the time it takes are more/longer than shown in the video.

 

Posted

https://discord.gg/WjBzVpc

Weapon Factories and Lead & Metal runs

Hi everyone! We would like to announce one of our most exciting systems yet: Weapon Factories. Each faction will be able to own one, and its production speed and storage space can be upgraded. In the ammunation announcement we introduced weapons with tiers. Each production level will have more weapons of a higher tier available, while also producing them faster. Each weapon takes 16-32 hours to produce, but can be sped up if you upgrade! 

Lead & Metal runs
To get production going, your weapon factory must be stocked with lead and metal. Once you found yourself a Biff truck, find your way to the quarry or docks and start loading up your truck. Unload your goods at the weapon factory and select the weapons you want for production. Enjoy your new arsenal!

- Development Team Underworld Roleplay 

 

  • 2 weeks later...
Posted

Underworld Roleplay
https://discord.gg/WjBzVpc


Long overdue, but we'd like to introduce the faction system

Each faction is able to create unlimited faction classes and assign authorities to them. An authority allows you to use a certain system or command (e.g. the `fmute` authority allows you to mute members with /fmute [Playername/ID]). Besides access to commands, there are also authorities that give players access to restricted `weapons or vehicles`. Once a player is given a class, they automatically gain all authorities linked to that class. Players can also have multiple classes. For those that come from IMRP, see it as custom made tiers. Example of some authorities that can be set: 

All/Illegal factions: `BusinessManagement` (for open/close/restock etc), `fwithdraw, setfreq`. 
Los Santos Police Department: `Tazer, Impound, GiveWepLic`.
San Andreas Military:` Hydra, Rhino, HeavySniperMk2, Valkyrie`.

How it works
1. Create a class called `Captain` --> /class create Captain
2. Add `invite`, `uninvite`, `sniper` and `fmute` authority to the `Captain` class in the faction menu
3. Add your members to the `Captain` class
4 .Captains are now able to invite, uninvite and fmute players and are able to use a sniper rifle.

*Note: Some authorities like invite and sniper have a limit of 12 and 4 players per faction.

https://www.youtube.com/watch?v=G0OHtWknToc&ab_channel=UnderworldRoleplay

- Development team Underworld Roleplay

  • 1 month later...
Posted

Open Beta Launch

 

Underworld Roleplay is opening tomorrow at 14:00 (GMT+1)! Join our Discord to stay updated: https://discord.gg/WjBzVpc

See you in-game tomorrow!

 

Property overview (fully working):

  • Houses
    • Garages
  • Businesses
  • Warehouses
  • HeadQuarters
  • Vehicle warehouses
  • Drug labs
  • Weapon factories
  • Hangars

Jobs

  • Mechanic
  • Taxidriver
  • Trucker
  • Fisherman
  • Carjacker (by illegal faction invite)

Action

  • Turfs
  • Business robberies

Runs

  • Heli runs
  • Lead/metal runs
  • Burrito runs

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