Jump to content
RAGE Multiplayer Community

Search the Community

Showing results for tags 'door'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RAGE Multiplayer
    • Announcements
    • Discussion
    • Suggestions
    • RDR2 Multiplayer
  • Scripting
    • Scripting
    • Resources
  • Community
    • Support
    • Servers
    • Media Gallery
  • Non-English
    • Русский - Russian
    • Français - French
    • Deutsch - German
    • Espanol - Spanish
    • Română - Romanian
    • Portuguesa - Portuguese
    • Polski - Polish

Categories

  • Scripts
  • Gamemodes
  • Libraries
  • Plugins
  • Maps
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Facebook


Youtube


Skype


Web


VK

Found 2 results

  1. I developed a server in the past on GT:MP and there was a really nice DoorManger to find out the door hashes easy inGame. I don't know all the client side (JS) differences and details in RageMP, so maybe one of the Guru's can help here on modify the script to RageMP, I'm sure lots of people would like it, me too Enlosed the GT:MP Version for the DoorManager: (orignal by Guadmaz) This script is not for RAGE:MP ServerSide (CS) using System.Linq; using System.Collections.Generic; using GrandTheftMultiplayer.Server.API; using GrandTheftMultiplayer.Server.Elements; using Gra
  2. Version 1.0.1

    2578 downloads

    This resource will sync basic things for you such as the doors, windows, tyres, engine, dirt, and lock status. Note that this resource incorporates the disabling of automatic engine toggle. If you get in a car you can only start it by script commands. There are several API functions provided for you to use. Read up on how to use this resource here; https://wiki.gtanet.work/index.php?title=Getting_started_with_Basic_Vehicle_Sync_Resource
×
×
  • Create New...