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Posted
18 minutes ago, varrez said:

If you have not already done so, open the project in Visual Studio. Go to Project -> Project Properties -> Build -> Target Framework -> .NET Core 2.2. Then create with CTRL-B. That helped me out

@Soul

Thank you!
The problem was MS have diferent versions to .NET CORE 2.2 to VS 2017 and VS 2019. I was  using the version to VS 2019, so it was the problem. I have to get the .NET CORE 2.2.106 instead of 2.2.203 :P Thank you MS for make things very confusing -.-
So i got the right framework here: https://github.com/dotnet/core/blob/master/release-notes/2.2/2.2.4/2.2.4-download.md#downloads

Posted

Hum...

Im making something wrong.

How change the language to pt-BR or English?

I changed the meta.xml to: <setting name="culture" value="pt-BR"/> But still in Spanish.

The hotkey K don't worked to turn off engines of vehicles too.

Are there some documentation that help us to change what we need? I can create my character but can't change the clothes. And Is possible to character don't move at character creation? How i got angry, the character don't stops to move lol
Vehicles aren't loosing integrity too. It stills remains 100% ...

Thank you!
 

Posted
vor 7 Stunden schrieb Soul:

As far as I can tell,

I would make the script detect if the item being equipped is or not a fishing rod. If it is, attatch to the left hand instead of the right hand.

The job checks if you're using a fishing rod on right hand, so change that aswell.

 

So:

Serverside > globals > globals.cs


[RemoteEvent("processMenuAction")]
public void ProcessMenuActionEvent(Client player, int itemId, string action)
{
  string message = string.Empty;
  ItemModel item = GetItemModelFromId(itemId);
  BusinessItemModel businessItem = Business.GetBusinessItemFromHash(item.hash);

  switch (action.ToLower())
  {
    /* ... */
    case Commands.ARG_EQUIP:
      if (player.GetSharedData(EntityData.PLAYER_RIGHT_HAND) != null)
      {
        player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.right_hand_occupied);
      }
      else
      {
        // Set the item into the hand
        item.ownerEntity = Constants.ITEM_ENTITY_LEFT_HAND;
        if(item.hash == Constants.ITEM_HASH_FISHING_ROD)
          AttachItemToPlayer(player, item.id, item.hash, "IK_L_Hand", businessItem.position, businessItem.rotation, EntityData.PLAYER_LEFT_HAND);
        else
          AttachItemToPlayer(player, item.id, item.hash, "IK_R_Hand", businessItem.position, businessItem.rotation, EntityData.PLAYER_RIGHT_HAND);

        message = string.Format(InfoRes.player_inventory_equip, businessItem.description.ToLower());
        player.SendChatMessage(Constants.COLOR_INFO + message);
      }
      break;

Keep in mind I didn't try this, and its only based on my assumptions over-reading the code, but its something I would try.

Remember to update the Fishing job aswel, to check for a fhishing rod on the left hand instead.

Thank you very much :)

Posted (edited)

1) Change Language:
-------------------------------------

I noticed that have GenRes, GenRes.pt-BR and GenRes.en-GB ...
And all subfolders from Messages have those 3 languages.

So how could i change the language, please?

2) Jobs:
--------------
How it works?

I read that:
You to spawn the vehicle with command /vehicle and set id to 100 + jobid.
So, I created one motorcycle with the command /vehicle.
Go to the Database phpmyadmin and change the id to 101
Restart the server
But I tried to drive it and it told me:
"No has atendido ningún pedido"

The same with trash job.

So, How jobs work, please? What have i do to make then working, please?

I even can't quit job, it tells me:
"Necesitas cumplir 5 pagas más hasta poder dejar el empleo"


3) Gas Stations:
---------------------------
I can't refuel on gas stations. I use the command and it tells me that its not a refuel place...
How I config the gas stations to work, please?

Thank you very much!!!!

Edited by joew
Posted (edited)

I can't leave the hotel room because i'm getting error:

The invoked member is not supported in a dynamic assembly.
System.Private.CoreLib
   at System.Reflection.Emit.InternalAssemblyBuilder.get_Location()
The invoked member is not supported in a dynamic assembly.
C#: compiling scripts..

CS0579: Duplicate 'System.Reflection.AssemblyCompanyAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:13

CS0579: Duplicate 'System.Reflection.AssemblyConfigurationAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:14

CS0579: Duplicate 'System.Reflection.AssemblyFileVersionAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:15

CS0579: Duplicate 'System.Reflection.AssemblyInformationalVersionAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:16

CS0579: Duplicate 'System.Reflection.AssemblyProductAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:17

CS0579: Duplicate 'System.Reflection.AssemblyTitleAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:18

CS0579: Duplicate 'System.Reflection.AssemblyVersionAttribute' attribute
       -> RAGEMP\client_resources\127.0.0.1_22005\cs_packages\WiredPlayers-Client\obj\Release\netcoreapp2.2\WiredPlayers-Client.AssemblyInfo.cs:19

How could I fix it, please?

Thank you!

Edited by joew
Posted
55 minutes ago, Kalle801 said:

IS it possible to remove the World-dimensions and use Shops in the "Real world" instead, within a range? @Xabi

That would make things a lot easier.

Best Regards.

Will be changed soon, so both systems will be used.

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