kappi Posted July 8, 2018 Posted July 8, 2018 You are really professional! Rank ist now reserved keyword, you was right. Thanks alot and keep up the good work! 1
Roven Posted July 8, 2018 Posted July 8, 2018 Good time! Is it possible to have an acl acl.xml move to another folder. For example, in the resource/projectname folder where the C# classes are stored?
Roven Posted July 8, 2018 Posted July 8, 2018 Good time! Is it possible to have an acl ACL.xml move to another folder. For example, in the resource folder where the C# classes are stored?
Xabi Posted July 8, 2018 Author Posted July 8, 2018 1 hour ago, Roven said: Good time! Is it possible to have an acl ACL.xml move to another folder. For example, in the resource folder where the C# classes are stored? No, you can't move it anywhere as it's a file related to the bridge itself.
Roven Posted July 8, 2018 Posted July 8, 2018 (edited) Thanks so much So I just need to put it in a folder and leave it where the server files and the itself server.exe? Edited July 8, 2018 by Roven
Xabi Posted July 8, 2018 Author Posted July 8, 2018 (edited) 1 hour ago, Roven said: Thanks so much So I just need to put it in a folder and leave it where the server files and the itself server.exe? The whole gamemode should be under server-files folder, keeping the same structure it already has. Edited July 8, 2018 by Xabi
Roven Posted July 8, 2018 Posted July 8, 2018 This structure is very large to start with This code does not work in comments I don't really understand these functions in JS
Roven Posted July 8, 2018 Posted July 8, 2018 WiredPlayers Roleplay Server Very beautifully created. The further I study, the more I understand how clearly the structure of the project consists
n0minal Posted July 9, 2018 Posted July 9, 2018 (edited) I really would like to know a bit more of this gamemode, I would like to see screenshots of its systems, the commands, maybe even a list of the existing features of it, it would be awesome for the main post in this thread, seems like its development is going well right now, congratulations. Edited July 9, 2018 by n0minal
KINGVDK Posted July 10, 2018 Posted July 10, 2018 WiredPlayers: loaded 51 remote event(s) -> Error starting 'WiredPlayers' System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: The host 127.0.0.1 does not support SSL connections. at void MySql.Data.MySqlClient.NativeDriver.Open() at void MySql.Data.MySqlClient.Driver.Open() at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings) at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection() at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection() at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver() at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection() at void MySql.Data.MySqlClient.MySqlConnection.Open() at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in D:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1204 at void WiredPlayers.business.Business.LoadDatabaseBusiness() in D:\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 18 at void WiredPlayers.database.Database.OnResourceStart() in D:\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args) at System.Collections.Generic.List`1.ForEach(Action`1 action) at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments) at System.Collections.Generic.List`1.ForEach(Action`1 action) at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent) Tell me what's wrong?
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