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[GAMEMODE] WiredPlayers Roleplay Server


Xabi

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7 hours ago, willian Floripa said:

@Xabi 

 

I need your brief guidance, where I go to adjust the points described in the picture, your work this top I want to continue adjusting, I count on your understanding!

 

https://ibb.co/cNgeVT

You need to execute the wprp.sql file on your MySQL manager as described on the guide located at GitHub.

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7 hours ago, willian Floripa said:
@xabi, please where can I be wrong, I put the password in the mysql database, but it is not accepted in the login, where I put it wrong? grateful for understanding and help!


mysql.jpg

Aaa.jpg

 

As stated on Github's guide, password must be hashed with MD5, there's an example also.

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Good afternoon! You can tell. I know a little bit about C# and would like to develop it. The first thing I would like to do is to authorize / register. The question is, do you have to write everything on JS? And where are the server and client files? How do I understand the client-packages folder is the folder where the client scripts should be made? I do not understand work the client and the server, what difference?

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8 hours ago, Roven said:

Good afternoon! You can tell. I know a little bit about C# and would like to develop it. The first thing I would like to do is to authorize / register. The question is, do you have to write everything on JS? And where are the server and client files? How do I understand the client-packages folder is the folder where the client scripts should be made? I do not understand work the client and the server, what difference?

Clientside scripts are written on JS (located under client_packages folder as you said) and serverside logic is written in C# (located under bridge/resources/WiredPlayers/)

The difference between both is that things made clientside will only work on the local machine that executes the code and serverside is the code shared for all the clients connected to the server.

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I thought it was the other way around.
That the server part of the code is written on JS, and the client part on C#. Now you say another thing, that the client part is on JS, and C# is for the server part.
 

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