kostya_nad Posted November 4, 2017 Share Posted November 4, 2017 Как вызвать клиентское событие с сервера? Метод ::callRemote не существует, метод ::call не вызывает сторону клиента, лишь сервера. Link to comment Share on other sites More sharing options...
kostya_nad Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Только что, kemperrr сказал: //cef mp.trigger("eventCef", "HAHAHAH"); //client-side mp.events.add("eventCef", test => { mp.events.callRemote("eventServer", test); }); //server-side mp.events.add("eventServer", (player, test) => { console.log(player.name, test) // -> "player_name", "HAHAHAH" }); mp.trigger - функция на клиентской стороне? Edited November 4, 2017 by kostya_nad Link to comment Share on other sites More sharing options...
kostya_nad Posted November 5, 2017 Author Share Posted November 5, 2017 (edited) Стой, нет. Я имею в виду, чтобы вызвать клиентское события с сервера. Edited November 5, 2017 by kostya_nad Link to comment Share on other sites More sharing options...
kostya_nad Posted November 5, 2017 Author Share Posted November 5, 2017 18 часов назад, kemperrr сказал: в CEF @kemperrr, так именно с сервера как вызвать клиент? Link to comment Share on other sites More sharing options...
kostya_nad Posted November 5, 2017 Author Share Posted November 5, 2017 1 час назад, kemperrr сказал: //example //server-side mp.events.add("playerJoin", (player) => { player.call("keks", "string", 1, 2.2, true, player); }); //client-side mp.events.add("keks", (str, num, float, bool, player) => { mp.game.graphics.notify(`${str} ${num} ${float} ${bool} ${player.name}`); }); А, блин, спасибо! Link to comment Share on other sites More sharing options...
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