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Found 2 results

  1. Hello, I've been looking for quite a while to see if anyone wrote a guide on adding EUP to a RAGE:MP server, but couldn't find anything other than some general explanations on adding clothes, or some explanations that weren't too helpful. Well, after messing around for a bit, I figured it out, wrote a program that grabbed all clothing files from EUP and renamed them so their IDs are in order. After that I simply added them to the mpClothes archive and it works perfectly. So, to save anyone the trouble in the future, here's an easy way to get EUP in your server. One issue though - props (hats & glasses) from EUP are not included, I didn't get those to work (yet). I'll make sure to update this package as soon as I figure out how to add those. Everything else, though, should be in this package. Also a quick warning: if you are already using mpClothes on your server to add custom clothes, open the spoiler: Installation: Simply drag the mpclothes folder into your server files/client_resources/game_resources/dlcpacks. That's it, you're all set & EUP should work in your server. Download link as well as some additional information: https://racenchase.com/eup
  2. Hello everybody, first of all , its a delightfull pleasure to find myself here and read about this world of RageMP Development. I consider you all do some honorable work and for that I congratulate everybody :). Few words: I am new to RAGEMP development. I started few days ago and still study most of the related posts from this forum. So please try to keep your calm if I ask some weird questions :). I used to develop few years ago for VC:MP and SA:MP servers and now I am glad this GTA5 Mod appeared and I can't wait to find/script more. Questions: 1. In the local server working environment, is there a way to create a reloading script (packages) for server in order to keep a live testing available? Example: I start the server ,at this moment with this command: nodemon --watch packages --watch client_packages --exec server.exe -e * altought, it seems like every time I change someting in code , it reloads but my client goes in the loading screen and returns a similar message to "Connection closed". Are there some known workarounds/solutions or for every update I need to force close client (Task Manager -> End Process) and reenter the game? 2. Is there a known way to test a +2 Players algorithm? For example lets say a /pay command where another player needs to be close? Do I need to find someone to test this with or is there a workaround for an fake event call of a virtual player? (playerJoined, playerSpawned, etc..)? 3. Is there any active community social media (for instance Discord) where certain Scripters help each other? If yes, can someone name it? Thank you dear reader for spending time to read all the upper sentence. Sincerly, StefanCG.
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