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Found 3 results

  1. Hi there! Question for you, since I'm not sure if I know the correct answer: What is the maximum amount of objects manageable by the RageMP server? For clarification: I especially mean those kind of objects that are created dynamically during runtime. My thoughts on that: Since the NetHandle class (C#) has this signature for its constructor: NetHandle(ushort handle, EntityType type) Now, with this constructor we know that the maximum amount of handles is 65535 (since an ushort has an integer range of 0-65535). But what about the EntityType param? How is the EntityType to be interpreted: It either could be this: "A unique object handle across different EntityType's (which means that there are only 65535 objects possible to be created)" or this: "A local unique object handle which is unique within a single EntityType (which would be (4 * 65535; 4 because of Player, Vehicle, Object and Pickup type; see the enum below) objects possible to be created)" public enum EntityType { Player = 0, Vehicle = 1, Object = 2, Pickup = 3, Blip = 4, Checkpoint = 5, Marker = 6, Colshape = 7, TextLabel = 8 } Or am I on the wrong way anyway? I am interested to know the technical limit. Happy discussing. Sincerely, Vincent
  2. Hello everybody, I'm a self educated designer with no degrees also a front end developer however I want to start learning back end programming. I do have the basic fundamentals knowledge from past learning experiences mainly using Javascript, C and Pascal. I have been following RageMP for a while now and I like to be part of the community and contribute in it that's why I wanted to ask as an amateur should I start learning programming on this platform or is there some rather easy other ones that I have to start with? If so can you set me on the wright road with what languages should I start learning and how can I train my programming skills using this platform? Thanks in advance,
  3. Ano

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