9 Screenshots

About This File

NEW VERSION: 

 

 

Version 0.3 - March 22nd, 2018

Changelog(0.3)

  • -Support for 1.43 added. This resource also supports 1.41 and 1.42.
  • -Added freeze/unfreeze ability for objects. (Use this on doors. Just press F to toggle)
  • -Fix duplication bug.

Changelog(0.2.2)

  • -Fix "mobj" command with string/number hash detection.

Changelog(0.2.1)

  • -Fix crash when trying to dupe map hashes.

Changelog(0.2)

  • -Dupe function (Right click objects and you can place the same object again) (Works on non-editor objects).
  • -Hash checker (Look at any object on the map, not just editor objects to check their hash).
  • -Auto adjustement in placement stage. Right click to automatically rotate/position object on the ground.
  • -Scroll improvement by loading models ahead of time.
  • -Other fixes.
  • -Some code restructure thanks to mtz64.

Changelog (0.1)

  • -Initial Release

Yes there are lack of features or some bugs, 0.1. Make bug reports/suggestions if you have any.
**Note that your current edit is autosaved every 30 seconds. To load it call '/mload autosave'.

(Yes I know commands throw "Command not found". Ignore it for now)

There are roughly 50,000 objects. The list needs a bit of cleaning but it includes many new objects not seen before such as sections of the map.

Installation:

Drop the "MapEditor" folder inside the "client_packages" folder into your own "client_packages" folder.
Merge the index.js file found inside "client_packages" with your own.

Drop the "MapEditor" folder inside the "packages" folder into your own "packages" folder.

Usage:

To start/exit the editor press F2. (NOTE THAT OBJECTS CURRENTLY IN EDIT MODE WILL REMAIN ON THE MAP. USE /mclear)
Press 1 for Selector Mode (You can click on objects, or click off to deselect)
Press 2 for Object Placement Mode
Press 3 for Adjustment Mode

Press ENTER to save objects inside Adjustment Mode. Press SPACE to rotate objects by 90 degrees in Object Placement Mode.
WASD to move around. E and Q to move up and down.
Shift to speed up movement, control to slow down movement.
Ctrl + Z to undo object creation, Ctrl + Y to redo it. This only applies to object creation for now.

Controls are defined on the screen for you. Mostly point, click, and drag.

Commands: (Yes, commands in 2018, stop crying until I make some UI framework)

/msave [name] - used to save your map
/mmaps - used to see what maps you have saved in your session

/mload [name] - used to load a map (you can load/deload as many maps as you want) (it is synced)
/mdeload [name] - used to deload a map if it is loaded (not if it's in edit mode)
/mlmaps - used to see what maps are loaded (That's an "L" not an "I")
/medit [name] - used to edit a map (it will load in client sided only and you can edit it)
/mclear - used to clear your current edit

/mindx [index number] - used to set the list index since it is a huge list
/mobj [name of hash] - used to spawned a specific object by name

API:
LoadMap(name);
DeloadMap(name);
SaveMap(name, data);

DO NOT PASS IN THE "_map.json" EXTENSION. THAT IS HANDLED ON ITS OWN. ONLY PASS THE NAME YOU SAVED IT AS.
Ex. /msave map1 - will save it as map1_map.json. To load it call /mload map1 or LoadMap("map1");

 

https://github.com/DisapprovedByMe/MapEditor


What's New in Version 0.3   See changelog

Released

Added support for 1.43. Added ability to freeze/unfreeze objects (Do this for doors). Fixed some duplication bug.

  • Like 19



User Feedback

Recommended Comments

Bugs

  1.  If you fly a long distance, and then return back, some objects disappear.
  2. if the /mload {mapname} a few times, some objects disappear.
  3. when editing, if you fly long distances, some objects disappear in autosave_map.json values coords are set to 0
Edited by Sgoldik

Share this comment


Link to comment
Share on other sites

Natives in Natives.js are outdated, this block should be changed.

const __Natives__ = { SET_ENTITY_ALPHA: ['0x6B7820A04F7672B8', '0x93271EC996EE94D2', '0x44A0870B7E92D7C0'], 
RESET_ENTITY_ALPHA: ['0x646D2E88F7E1B20A', '0x2087B43C7787E236', '0x9B1E824FFBB7027A'], 
GET_ENTITY_MODEL: ['0xE9559A12052415BE', '0x4F69FBD64CDF125B', '0x9F47B058362C84B5'] };

 

Edited by spiRITMAN
  • Like 1

Share this comment


Link to comment
Share on other sites

I am trying to install the mod and i can't, i don't know if i am stupid or just the guide is not explained properly. Can anyone guide me step by step or attach a video in order to do it?

Share this comment


Link to comment
Share on other sites

I have the same issue where flying away and coming back moves placed objects randomly into the air, anyone have an idea?

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now