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Posted

Starting RAGE Multiplayer server...

[=========================================================]

        MaxPlayers:             102
        Sync rate:              40
        Name:                   [GER][TEST SERVER]
        Gamemode:               WP-RP v1.1.0
        Streaming distance:     500
        Announcement:           enabled
        Voice chat:             enabled
        Address:                
        Connection limits:      disabled
        Encryption:             disabled
        NodeJS:                 enabled
        C#:                     enabled

[=========================================================]


[N] Starting network... - OK: (IPv4-only) at 185.249.199.95:22148
(node:12967) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Started HTTP server at 22149 port.
[M] Connected to master list.
[M] Masterlist: connection lost...
[M] Connected to master list.

Posted
3 minutes ago, RiddiK said:

Starting RAGE Multiplayer server...

[=========================================================]

        MaxPlayers:             102
        Sync rate:              40
        Name:                   [GER][TEST SERVER]
        Gamemode:               WP-RP v1.1.0
        Streaming distance:     500
        Announcement:           enabled
        Voice chat:             enabled
        Address:                
        Connection limits:      disabled
        Encryption:             disabled
        NodeJS:                 enabled
        C#:                     enabled

[=========================================================]


[N] Starting network... - OK: (IPv4-only) at 185.249.199.95:22148
(node:12967) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Started HTTP server at 22149 port.
[M] Connected to master list.
[M] Masterlist: connection lost...
[M] Connected to master list.

Do you have anything inside settings.xml?

Posted

thats in the settings.xml 

<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <acl_enabled>false</acl_enabled>
  <log_console>true</log_console>
  <log_chat>true</log_chat>
  <resource src="WiredPlayers" />
</config>

Posted
1 hour ago, RiddiK said:

thats in the settings.xml 

<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <acl_enabled>false</acl_enabled>
  <log_console>true</log_console>
  <log_chat>true</log_chat>
  <resource src="WiredPlayers" />
</config>

Try using the conf.json comming on the resource, because it seems to be trying to load Node packages instead of Bridge resources.

Posted
-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Text.Encoding.CodePages, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. O sistema não pode encontrar o arquivo especificado.
   at void WiredPlayers.database.Database.OnResourceStart()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

How I fix this? I compiled the solution and the WiredPlayers

Posted
5 minutes ago, andregamma said:

-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Text.Encoding.CodePages, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. O sistema não pode encontrar o arquivo especificado.
   at void WiredPlayers.database.Database.OnResourceStart()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

How I fix this? I compiled the solution and the WiredPlayers

If you made it in the same order as the guide says, you'd have the correct version for that .dll library. You need the one on Github, not the one comming with the bridge.

Posted
8 minutes ago, Xabi said:

If you made it in the same order as the guide says, you'd have the correct version for that .dll library. You need the one on Github, not the one comming with the bridge.

Thanks, I finally started the server

Posted
26 minutes ago, andregamma said:

But, I spawned on RageMP spawn point, and not teleport to a house or something, and my account is not registered on database.

Show the full log file / console, it didn't load the gamemode.

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