Xabi

[GAMEMODE] WiredPlayers Roleplay Server

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37 minutes ago, Chainksain said:

how can i switch between languages?

Place all the translated strings on Messages.cs file.

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2 hours ago, Daryl Dixon said:

I did everything according to instructions!
I get these errors! :(

d958e2-1537757308.png

Get the latest version on Github and compile the gamemode.

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vor 4 Stunden schrieb Xabi:

Get the latest version on Github and compile the gamemode. 

THX* ;)

has also worked so far. Now I get this message! 100% Tutorial Processed!

c28504-1537783967.png

 

Launcher (server. exe) closes shortly thereafter!

Edited by Daryl Dixon

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37 minutes ago, Daryl Dixon said:

THX* ;)

has also worked so far. Now I get this message! 100% Tutorial Processed!

c28504-1537783967.png

 

Launcher (server. exe) closes shortly thereafter!

Make sure you have all the .dll libraries under Github's runtime folder copied to your local runtime folder. Also make sure you're using 2.0 version of .NET Core.

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34 minutes ago, Daryl Dixon said:
 
2.0 version of .NET Core. https://www.microsoft.com/net/download/dotnet-core/2.0 was installed, also the bridge plugin are installed.

Are you sure you have all of these under your runtime folder? Because it seems to be missing that CodePages .dll file.

https://github.com/xabier1989/WiredPlayers-RP/tree/master/bridge/runtime

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vor 3 Stunden schrieb Xabi:

Are you sure you have all of these under your runtime folder? Because it seems to be missing that CodePages .dll file.

https://github.com/xabier1989/WiredPlayers-RP/tree/master/bridge/runtime

Yes. I have everything inside.

I went all the after the installation.
All downloaded!
Everything installed!  
Bridge plugin and put everything in the server folder!
Put everything from GitHub into the server folder!
Ports Open!
Opened and customized in Visual Studio!
Database adjusted!
Linked the Gtanetwork. API and MySQL. Data Nugets!
WiredPlayers. dll created!

But unfortunately it doesn't work.

 

 

Edited by Daryl Dixon

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vor 4 Stunden schrieb Xabi:

Are you sure you have all of these under your runtime folder? Because it seems to be missing that CodePages .dll file.

https://github.com/xabier1989/WiredPlayers-RP/tree/master/bridge/runtime

Started! Waiting for connections..
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 9/24/2018 5:37:25 PM
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weazelNews.WeazelNews..
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.TownHall.TownHall..
WiredPlayers: instantiating WiredPlayers.thief.Thief..
WiredPlayers: instantiating WiredPlayers.telephone.Telephone..
WiredPlayers: instantiating WiredPlayers.police.Police..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.mechanic.Mechanic..
WiredPlayers: instantiating WiredPlayers.login.Login..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.furniture.Furniture..
WiredPlayers: instantiating WiredPlayers.hooker.Hooker..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.garbage.Garbage..
WiredPlayers: instantiating WiredPlayers.fishing.Fishing..
WiredPlayers: instantiating WiredPlayers.fastfood.FastFood..
WiredPlayers: instantiating WiredPlayers.faction.Faction..
WiredPlayers: instantiating WiredPlayers.faction.Job..
WiredPlayers: instantiating WiredPlayers.emergency.Emergency..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.carshop.CarShop..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.Animations.Animations..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 36 server events(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 51 remote event(s)
-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Text.Encoding.CodePages, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The system cannot find the file specified.
   at void WiredPlayers.database.Database.OnResourceStart()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

 

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