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Posted
18 minutes ago, Vash Baldeus said:

He might've accidentally deleted the folders you mentioned, Having same problem.

Do not download from Github. I tried yesterday and I have the same error's in the compilation.
I'm downloaded here and it works. I think in Github has no finished properly...Yet
Posted (edited)

Litte "bug" is also: You go to marked police station, try opening door with F and are proted to mission row police station which is in the city. So when you go out there (trough doors as normal) you are not at your car etc anymore. marker for police should be in mission row. no need to teleport there

Edited by cmdflow
Posted
19 minutes ago, cmdflow said:

Litte "bug" is also: You go to marked police station, try opening door with F and are proted to mission row police station which is in the city. So when you go out there (trough doors as normal) you are not at your car etc anymore. marker for police should be in mission row. no need to teleport there

Use F when you want to exit.

Posted
3 hours ago, Vash Baldeus said:

Well when trying to compile the project, I get the following: 


1>------ Rebuild All started: Project: WiredPlayers, Configuration: Debug Any CPU ------
1>admin\Admin.cs(10,20,10,28): error CS0234: The type or namespace name 'factions' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>business\Business.cs(5,20,5,29): error CS0234: The type or namespace name 'character' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>chat\Chat.cs(3,20,3,28): error CS0234: The type or namespace name 'factions' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>database\Database.cs(11,20,11,24): error CS0234: The type or namespace name 'jobs' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>database\Database.cs(12,20,12,28): error CS0234: The type or namespace name 'factions' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>globals\Globals.cs(11,20,11,28): error CS0234: The type or namespace name 'factions' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>globals\Globals.cs(12,20,12,24): error CS0234: The type or namespace name 'jobs' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>parking\Parking.cs(7,20,7,24): error CS0234: The type or namespace name 'jobs' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>vehicles\Vehicles.cs(9,20,9,24): error CS0234: The type or namespace name 'jobs' does not exist in the namespace 'WiredPlayers' (are you missing an assembly reference?)
1>Done building project "WiredPlayers.csproj" -- FAILED.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

I've checked and there are no folders names: factions, character & jobs in the .zip I downloaded from your github. ( screeshot: https://gyazo.com/29db93597d965b158ae2099534417d7d)

 

3 hours ago, Vash Baldeus said:

He might've accidentally deleted the folders you mentioned, Having same problem.

 

2 hours ago, Fusion99 said:

Do not download from Github. I tried yesterday and I have the same error's in the compilation.
I'm downloaded here and it works. I think in Github has no finished properly...Yet

Fixed! There was a mistake on the .gitignore file and some folders were excluded, should be working now.

1 hour ago, cmdflow said:

Litte "bug" is also: You go to marked police station, try opening door with F and are proted to mission row police station which is in the city. So when you go out there (trough doors as normal) you are not at your car etc anymore. marker for police should be in mission row. no need to teleport there

There seems to be a bug or something when calling RAGE's function to close the doors. If you get to the jails and go back to the entrance, doors are locked.

Posted

And then you would be ported back you mean? But why not simply use mission row police station (most german rp servers have police there because its fully functional and you can enteder all areas). Just an idea :)

Posted
18 minutes ago, cmdflow said:

And then you would be ported back you mean? But why not simply use mission row police station (most german rp servers have police there because its fully functional and you can enteder all areas). Just an idea :)

The important thing on all of this is to have as many features as I can develop, the rest of it are just coordinates, which can be easily changed by anyone who wants.

Posted
vor 5 Stunden schrieb Xabi:

The important thing on all of this is to have as many features as I can develop, the rest of it are just coordinates, which can be easily changed by anyone who wants.

Did not see this fact. You're right :)

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