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Found 5 results

  1. Version 1.0.1

    111 downloads

    Template for ReactTS using NextUI and TailwindCSS This project serves as a template for getting started with React on your RageMP server. It is using TypeScript, and comes with NextUI providing all necessary building blocks and TailwindCSS for additional styling. The idea is to have one UI project containing everything you need, with modals that can be toggled on demand. I was struggling with getting what I needed from Vue, and decided to scrap that idea and went forward with React. I hope this will save others some time if you should choose the same. After browsing the forum a bit and seeing some of the valuable examples already existing for user interfaces, they didn't quite get me where I needed. So this is my take using, a globally exposed function invokeEvent that can be used to show, hide and toggle modals. This allows for as many modals to be displayed at the same time as you would like. I do want to mention https://rage.mp/forums/topic/2571-guide-creating-ui-with-react/ for having the idea of an EventManager to get the bridge between RageMP and the React instance. Though it is meant for JavaScript it was helpful to get things rolling. Build Run npm run build and grab the dist folder and put it inside your server client packages. Client events After instantiating your browser it will support three functions for toggling modals on demand. The template contains a login example, so invoking trigger('show', 'login'); will enable the login modal etc. More modals can easily be created by following the structure as seen in the code. let browser = mp.browsers.new("http://package/gamemode/cef/index.html"); mp.events.add('ShowModal::Client', (modal) => { browser.execute(`invokeEvent('show', '${modal}');`); }); mp.events.add('ToggleModal::Client', (modal) => { browser.execute(`invokeEvent('toggle', '${modal}');`); }); mp.events.add('HideModal::Client', (modal) => { browser.execute(`invokeEvent('hide', '${modal}');`); }); Check out my GTARoleplay gamemode where this resource is actively being used. Read more about it here: https://github.com/Andreas1331/ragemp-roleplay-readme GitHub repository link https://github.com/Andreas1331/ragemp-roleplay-ui
  2. I have put together a example repository on how to use React with Redux and Typescript as UI (CEF). I was looking for something like this and the guides I could find felt outdated, not using current Rage APIs etc. https://github.com/Raademar/rage-react-starter Sending data from the Client to the UI (CEF) this.browser = mp.browsers.new("package://cef/index.html#"); this.browser.execute( `window.store.dispatch({type: "ADD", payload: ${data}})`) In order for the Redux store to be in the window scope we assign it like this in our root index.tsx import store from "./store" window["store"] = store After this point we're on "normal" React roads again. import { useAppSelector, useAppDispatch } from "../../store/hooks" const texts = useAppSelector(state => state.text.texts) const dispatch = useAppDispatch() const handleSubmit = () => { dispatch({ type: "ADD", payload: "Cool input here" }) } <div> {texts.map((text, index) => ( <p key={index}>{text}</p> ))} </div> Sending data from the UI to the Client and Server // React const handleSubmit = () => { mp.trigger("CallServerEvent", "Login", JSON.stringify(loginInfo)) } <form onSubmit={handleSubmit}> ... </form> // Client mp.events.add({ "CallServerEvent": (event: string, data: string) => { mp.events.callRemote(event, data); }, ... )} // Server mp.events.add({ "Login": (player: PlayerMp, data: string) => { ... Handle login }, }) Handling routing On the UI side we use React-Router with the HashRouter import { HashRouter, Route, Switch } from "react-router-dom" import { LoginScreen, CharacterSelection } from "./pages" const Routes = () => { return ( <HashRouter> <Switch> <Route path="/" exact component={HUD} /> <Route path="/login" component={LoginScreen} /> <Route path="/characterselection" component={CharacterSelection} /> </Switch> </HashRouter> ) } The routing is controlled from the Server/Client side const path = `location.hash = "#${url}"`; this.browser.execute(path); Building and bundling This example uses Tailwind for styling (Login page) and included are the minimum required setup to use Tailwind with React. This is not needed and can be replaced with any other styling solution. Craco can also be removed if Tailwind is not used. Craco The react-scripts for start, build and test are replaced by craco to allow for postcss handling. "start": "craco start", "build": "craco build", "test": "craco test", Gulp This example uses Gulp to bundle the built Javascript files to inline Javascript located in the build/index.html Example on how I handle bundling and then moving the build folder to the right location. // package.json in RAGE.mp server-files root "gulp": "cd app/react-cef && npx gulp", "move-cef": "cp -r app/react-cef/build client_packages/cef/"
  3. Salut baieti, sper ca va atras titlu aici. Am experienta in full stack de peste 2 ani la companii romanesti, am lucrat si remote, in prezent lucrez la propria firma si se intampla sa imi placa foarte mult domeniu de fivem si rage, desi mie personal mi se pare o bataie mult prea mare de cap cu manageriatul la un asemenea proiect, sunt aici sa-ti ofer sprijin, consultanta si development. Deja de cateva saptamani lucrez la ragemp si ma joc cu APIul, integrarea la react cu typescript si chestiile mai avansate, si am spus de ce nu sa creeaz aceasta postare poate cineva are nevoie de asemenea ajutor. Aici este canalul meu de youtube pe care il foloseam sa postez resurse create pentru fivem LINK YOUTUBE Dupa cum se vede dupa numarul de vizualizari si calitatea videoclipurile stiu ce inseamna aia sa lucrezi in acest domeniu, nu lasa experienta mea limitata in rage sa te pacaleasca Astept mesajele voastre aici sau pe discord: krane#2890 sa ne auzim sa vedem ce si cum Asteptarile mele sunt: sa te ajut full remote si sa fiu platit pe ceea ce lucrez. Dar daca te simti mai linistit sa ma platesti pe ora sau saptamanal se poate si asa. Putem realiza un contract de colaborare pentru asa ceva, il voi face eu daca tu nu ai firma. Succes la baietii jmecheri
  4. Good day to all! I recently started developing my server and decided to try doing all UI on React. Today I want to share how to set up a project for convenient work with this framework! I loaded the finished example on github: https://github.com/Mispon/rage-mp-react-ui There are also collected files in the archive server-files.rar for quick test. And now in order: First you need to initialize the project by running the command npm init Then install all the necessary packages. That is my packege.json file { "name": "rage-mp-react-ui", "version": "1.0.0", "description": "Example repo to explain how use react in rage mp servers", "main": "index.js", "scripts": { "start": "npm run dev", "dev": "set NODE_ENV=development && webpack", "prod": "set NODE_ENV=production && webpack" }, "repository": { "type": "git", "url": "git+https://github.com/Mispon/rage-mp-react-ui.git" }, "keywords": [ "rage-mp", "react", "rage", "mispon", "gta5", "gtav" ], "author": "Mispon", "license": "ISC", "bugs": { "url": "https://github.com/Mispon/rage-mp-react-ui/issues" }, "homepage": "https://github.com/Mispon/rage-mp-react-ui#readme", "devDependencies": { "babel-core": "^6.26.3", "babel-loader": "^7.1.5", "babel-preset-es2015": "^6.24.1", "babel-preset-react": "^6.24.1", "css-loader": "^1.0.0", "node-sass": "^4.9.3", "sass-loader": "^7.1.0", "style-loader": "^0.23.0", "webpack": "^4.20.2", "webpack-cli": "^3.1.2" }, "dependencies": { "react": "^16.5.2", "react-dom": "^16.5.2" } } You can do it by command npm i packetname --save (or --save-dev if packet will use only in developing, like babel-core and etc). Next you need to create webpack.config.js and paste the following settings into it: const webpack = require('webpack') const path = require('path') let NODE_ENV = 'production' if (process.env.NODE_ENV) { NODE_ENV = process.env.NODE_ENV.replace(/^\s+|\s+$/g, "") } module.exports = { entry: { index: './index.js', app: './ui/app/app.js' }, output: { path: path.resolve(__dirname, 'build'), filename: '[name].js' }, watch: NODE_ENV == 'development', module: { rules: [{ test: /\.js$/, exclude: [/node_modules/], loader: 'babel-loader', query: { presets: ['react', 'es2015'] } }, { test: /\.scss$/, use: ["style-loader", "css-loader", "sass-loader"] } ] }, resolve: { extensions: ['.js', '.json'] }, optimization: { minimize: true }, mode: NODE_ENV, plugins: [ new webpack.EnvironmentPlugin('NODE_ENV') ] } I will not go into details, there is documentation for this. In short, the webpack will collect all the files of our application into one (or several) ready-made files (and styles too!). Then create clients index.js file, a separate folder for the UI with single index.html, app.js, bridge.js and some style file. In my case I use .scss. After you got something like that: In index.js add simple code for test how events works: let browser mp.events.add('guiReady', () => { browser = mp.browsers.new('package://ui/index.html') }) // Handle event from server and send data to react app mp.events.add('onMessageFromServer', (value) => { browser.execute(`trigger('onMessage', '${value}')`) }) // Handle event from react app mp.events.add('showUrl', (url) => { mp.gui.chat.push(url) }) // F12 - trigger cursor mp.keys.bind(0x7B, true, () => { let state = !mp.gui.cursor.visible mp.gui.cursor.show(state, state) }) In app.js we'll add our example react component and render it in index.html: import '../styles/app.scss' import React from 'react' import ReactDOM from 'react-dom' class App extends React.Component { constructor(props) { super(props) this.state = { time: new Date(), message: 'default message' } } componentDidMount() { EventManager.addHandler('onMessage', this.onMessage.bind(this)) this.timerId = setInterval(() => { this.setState({time: new Date()}) }, 1000) } componentWillUnmount() { clearInterval(this.timerId) EventManager.removeHandler('onMessage', this.onMessage) } onMessage(value) { this.setState({message: value}) } // send current url to client click() { let currentUrl = window.location.pathname mp.trigger('showUrl', currentUrl) } render() { return( <div className="app"> <h1>Make UI on React!</h1> <p className="current-time">{this.state.time.toLocaleTimeString()}</p> <p className="message">{this.state.message}</p> <button className="send-button" onClick={this.click}>Send</button> </div> ) } } ReactDOM.render(<App />, document.getElementById('root')) Here everything is as in normal work with the react. At the very beginning we connect our styles. You can define them to your taste. Next, create the component, define the default state, write the HTML code that will be rendered in the browser, and add the necessary handlers in the component. But there is one very important point! In the componentDidMount method, using the EventManager which is global space, we subscribe to the event that will be passed from the client to our react-application. At its core, EventManager is a bridge between client multiplayer code and our UI. Let's define EventManager in our bridge.js: // Global variable for describe on events from react components var EventManager = { events: {}, addHandler: function(eventName, handler) { if (eventName in this.events) { this.events[eventName].push(handler); } else { this.events[eventName] = [handler]; } }, removeHandler: function(eventName, handler) { if (eventName in this.events) { var index = this.events[eventName].indexOf(handler); this.events[eventName].splice(index, 1); } } } // Handle events from client function trigger(eventName, args) { var handlers = EventManager.events[eventName]; handlers.forEach(handler => handler(JSON.parse(args))); } The trigger function serves as the only point of access to our UI from the client and delegates execution to the accessible handler by the name of the event. That is, in any component we can create a handler, subscribe to an event interesting to us and update its state depending on what happens in the game. In client code we will only use browser.execute(`trigger('eventName')`). In addition as simple as possible index.html and my app.scss: <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Don't forget to change paths after copy in server packages --> <script src="app/bridge.js" defer></script> <script src="../build/app.js" defer></script> </head> <body> <div id="root"></div> </body> </html> .app { h1 { text-align: center; font-weight: bold; padding-top: 2vh; } .message { text-align: center; font-size: 2vw; padding-top: 2vh; } .current-time { display: block; position: absolute; right: 1vw; bottom: 0; } .send-button { display: block; width: 100px; height: 50px; margin: 15% auto; outline: none; } position: relative; width: 30%; height: 40vh; margin: 20vh auto; border-radius: 10px; box-shadow: 1px 1px 2px black; background-color: black; color: white; } Now you can run the npm start or npm run dev in the root directory to build the project. Check full example usage on my github, link above. Hope it's help for someone. Be good in developing! Mispon (discord: Mispon#8498)
  5. Hello everyone! Who can tell, I created a view using a react, assembled my project and inserted the assembly into the client package folder, then I registered a new browser in the file index and the path to my index.html and run server, but the cef does not want to be displayed. What am I doing wrong? And if I run a local web server when developing a react, then I can turn to it by specifying the path of the localhost:3000, but in all the assemblies that I saw there they indicated the path using the package:// .. I don’t understand why I can’t do also This is what my catalog looks like: File index.js require('./gamemode/index.js') File gamemode/index.js mp.events.add('guiReady', () => { mp.gui.chat.push("Hello world!") browser = mp.browsers.new('package://CEF/build/index.html') }) Folder CEF/build:
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