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Found 3 results

  1. Hi Folks! May I present to you: - A GTAV multiplayer RPC library What is this all about? V-RPC introduces synchronous calls to RageMP - whether it is the server, the client or the cef framework that communicates with one another - it doesn't matter! Synchronous calls in that sense mean, for example, sending a request from client to server expecting the server to return a result. Though, there are already libraries that provide synchronous calls, V-RPC comes with C# and Angular 8+ (CEF) support out-of-the-box. One of the key points for developing this
  2. Version 1.1.0


    About this File I used this res to create my res: Shortcuts (Animations) on Numpad 1.0.0 Before first Startup: you import db.sql in your Database and change "Yourname" in the record or leave it. I used RPC in this example, install it. My node_modules are in the archive located. Do this on Login/Startup Serverside gm.mysql.handle.query("SELECT * FROM shortcuts WHERE name = ?", [player.name], function (err10,res10) { if (err10) console.log("Error in loadShortcuts: "+err10); if (res10.length > 0) { res10.forEach(function (shortcutDa
  3. Hello everyone! We're currently developing a custom Launcher for our Server, and recently we implemented our own Discord RPC Info. Problem is, that as soon as the Player joins the Server, either the RPC will Reset to "Grand Theft Auto V", or RageMP's own RPC will get displayed. Looping the execution of our RPC Function every 10 seconds, will first of all Reset the Timer (which we could possibly fix), but will get Discord to glitch out and fallback to the GTA V default RPC. My Idea would be, to have a config Entry in the Server.cfg, or on Client-Side having a Registry Entry for the Di
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